1    let bindings = array@
2        Binding
3            descriptor_type = DescriptorType/UniformBuffer
4            descriptor_count = 1
5            set = 0
6            binding = 0
7            name = "lighting"
8            stage_flags = ShaderStageFlags/Vertex | ShaderStageFlags/Fragment
9    
10       Binding
11           descriptor_type = DescriptorType/UniformBuffer
12           descriptor_count = 1
13           set = 1
14           binding = 0
15           name = "scene"
16           stage_flags = ShaderStageFlags/Vertex | ShaderStageFlags/Fragment
17   
18       Binding
19           descriptor_type = DescriptorType/StorageBuffer
20           descriptor_count = 1
21           set = 1
22           binding = 1
23           name = "objects"
24           stage_flags = ShaderStageFlags/Vertex | ShaderStageFlags/Fragment
25   
26       Binding
27           descriptor_type = DescriptorType/StorageBuffer
28           descriptor_count = 1
29           set = 1
30           binding = 2
31           name = "skins"
32           stage_flags = ShaderStageFlags/Vertex | ShaderStageFlags/Fragment
33   
34   for binding in bindings do
35       Drawer.add binding
36