1 object StringMesh = 2 val default_color = Vector3.gray 0.2 3 4 type Bounds = struct 5 left : u32 6 right : u32 7 up : u32 8 down : u32 9 10 type StringMeshMemory = 11 val memory : MeshMemory 12 val offsets : List<Bounds> 13 val links : Option<obs/List<Bounds>> 14 val char_height : u32 15 val width : u32 16 val height : u32 17 val unrestricted_width : u32 18 val unrestricted_height : u32 19 20 def discard = 21 memory.discard 22 23 is Discard 24