1    object Renderer
2        val lighting_set : u32 = 0
3        val scene_set : u32 = 1
4        val material_set : u32 = 2
5        val opaque_pass : u32 = 0
6        val translucent_pass : u32 = 1
7        val object_buffer_min_size : u32 = 4096
8        val skin_buffer_min_size : u32 = 4096
9        val max_time : f64 = 10
10       val max_local_lights : u32 = 8
11