1 object Renderer 2 val lighting_set : u32 = 0 3 val scene_set : u32 = 1 4 val material_set : u32 = 2 5 val opaque_pass : u32 = 0 6 val translucent_pass : u32 = 1 7 val object_buffer_min_size : u32 = 4096 8 val skin_buffer_min_size : u32 = 4096 9 val max_time : f64 = 10 10 val max_local_lights : u32 = 8 11