1 type Triangle = struct 2 up_left : Vector3 3 down_left : Vector3 4 down_right : Vector3 5 uv_up_left : Vector2 6 uv_down_left : Vector2 7 uv_down_right : Vector2 8 color : Vector3 9 10 def get_normal = down_left - down_right 11 |> cross (up_left - down_left) 12 |> normalized 13 14 object Triangle = 15 val indices = [0, 1, 2]<u32> 16 17 def create (up_left : Vector3 18 down_left : Vector3 19 down_right : Vector3 20 color : Vector3) = 21 Triangle up_left down_left down_right 22 (Vector2 0 1) (Vector2 0 0) (Vector2 1 0) 23 color 24