1 type Quad = struct 2 up_left : Vector3 3 up_right : Vector3 4 down_left : Vector3 5 down_right : Vector3 6 uv_up_left : Vector2 7 uv_up_right : Vector2 8 uv_down_left : Vector2 9 uv_down_right : Vector2 10 color : Vector3 11 12 def normal = up_right - up_left |> cross (down_left - up_left) 13 |> normalized 14 15 object Quad = 16 val indices = [0, 2, 1, 1, 2, 3]<u32> 17 18 def create (up_left : Vector3 19 up_right : Vector3 20 down_left : Vector3 21 down_right : Vector3 22 color : Vector3) = 23 Quad up_left up_right down_left down_right 24 (Vector2 0 1) (Vector2 1 1) (Vector2 0 0) (Vector2 1 0) 25 color 26